Wednesday, July 21, 2010

"Dragon Century: Origins," Rogue gave him experience flow culture



"Dragon Century: The Origin of" insignificant stream train robber learned: It is now hard difficulty have used three occupation, the sense of the battlefield survival rate or thieves, solo success rate is highest, of course, I admit I'm not positive fighting fans

Thieves, is to fight lose their yin people, assassinations, gave him the mixture, we get at barbarians too rough, the Master is too weak, and Wins, sub-grade on, we believe pre-emptive suffer after the start with a one and every family is not over Zan thief meet the aesthetic. . . . . . . .

The main direction is nimble thieves (sneak), cunning (traps, poison or not depends on the cunning powerful), power can not be low (determined otherwise Backstab MIss), willpower can not be too low for all occupational, physical, magic basically ignored (because been around as long as the hard level, Xueniu barbarians belch fart chances are high, let alone a poor thief).

Assassin's words to be transferred with Cui Du and buff to the days volume of injury, transfer Paladin is a Summoner (solo necessary), transfer into a duel by a positive combat enhanced skills (skills of a strong but ultimately Duelist out too late, and strong positive re-operations and Xueniu barbarians can not be compared to), turn into a poet, a combat support persons (similar to the priest + buff).

Foreign forum that the game can be two times occupational specialization, 7 a, 14 a

Because the game levels are not capped, so experience definitely not a problem, do not worry too much about the Tiger Balm on the table can not be

Feeling is that if the two team assassin + poet, solo is the assassin + Ranger

I am currently learning the skills of the direction of stealth, traps, poison and unlock (unlock and dismantle the trap are the same skills) and two arms, bows and arrows, and no conversation skills to learn.

Traps which have slow, sustained Diaoxie, loss of balance and so many very favorable results, with the Master's injury is really greasy + group match made in heaven, if coupled with a group of barbarians and archers injury is not an issue of basic combat skills in the field

Another sneak around the enemy bayonet-type traps acceleration and deceleration, and then backstab the enemy mage pure poison, even about whatever does not kill, coupled with a dizziness in the Master around the trap + dual weapon skill should be enough. There really is no way to kill fire oil bottles, acid, strong materials like bottles of it.

Besides the sneak thief card bit, do not need to attack enemy positions in a number of key cards - up - Card enemy, must have won the old players ahead of the game.

In short thieves gave him too many tactics, trap very very powerful poison advanced of the Master Killer, use stealth card bit.

The only regret is that while the profession is strong, but burn, poison and traps a lot of items to be money.







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